Graphics
wTVision turns Belgium’s Pro League rebrand into a live graphics system
The package carries one visual identity across programme opens, wipes, match graphics, 3D elements and augmented-reality presentation.
Read story →Reporting and technical context from this part of the broadcast stack.
Graphics
The package carries one visual identity across programme opens, wipes, match graphics, 3D elements and augmented-reality presentation.
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Graphics
More than 70 tactical tools feed a workflow that can turn match footage into player review, 3D explanation and social content.
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Graphics
HOME Logo Inserter scales HTML overlays across regional feeds while Key and Fill Extractor brings browser graphics into ST 2110 production switchers.
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Graphics
The wireless protocol carries position, orientation, zoom, focus, distortion and timecode into a real-time virtual-production and AR workflow.
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Graphics
Brainstorm adds multi-site work orders, rights controls, versioning and approvals around eStudio, Aston, InfinitySet and Edison assets.
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Graphics
Ross adds HTML5 output beside SDI and ST 2110, with common control through familiar XPression and MOS newsroom tools.
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Graphics
Zero Density’s browser-based project creates, animates, validates and exports reusable HTML5 graphics without requiring every template to be coded by hand.
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Graphics
A strategic FilmLight partnership aims to connect editorial colour, review and finishing without rendering every handoff between Media Composer and Baselight.
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Graphics
CamWarp turns synchronised angles into a new transition clip, keeping telestration aligned and giving operators controls to repair player masks before playout.
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Graphics
The demonstration spans template preparation, mapping, vertical channels, LED walls and mobile-cast AR, alongside research into venue-aware camera tracking.
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Graphics
A consolidated performance-data layer is being used for broadcast storytelling and second-screen services while graphics operators work away from the race venue.
Read story →Three editions replace separate product purchases while adding Windows support for Zone tracking and HTML graphics control through the developing OGraf ecosystem.
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Graphics
The virtual-production platform adds LED extended reality, 3D presenter tracking, Unreal Engine 5.6 and MOS control while retaining green-screen and AR modes.
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Graphics
The host broadcaster embedded visual explanations of para-sport classification at source, allowing every rights-holder taking the world feed to receive the same accessibility layer.
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Graphics
The IBC 2026 lineup connects browser graphics, newsroom workflows, cloud production and virtual sets across Chyron's portfolio.
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Graphics
The platform combines data, media management, AI-assisted graphics, playout, virtual production and social distribution on standard hardware.
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Graphics
The Korean broadcaster used two Analog Way presentation processors to manage a data-heavy virtual set and multiple high-resolution display surfaces.
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Graphics
Reality 5 combines Unreal, Chaos Vantage and Gaussian splatting while newsroom users gain preview and NLE links.
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Graphics
Falcon Graphics brings OGRAPH-compatible HTML graphics authoring, live-data inputs and local file control into a free browser-based editor for Falcon Play and CasparCG workflows.
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Graphics
A Netflix MMA event at Intuit Dome used Viz Engine 5 and Viz Multiplay to coordinate television, LED, Halo-board and augmented-reality graphics.
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Graphics
ORF is using Viz Engine and Viz Virtual Studio for data-driven on-screen graphics, augmented reality and 3D presentation at Eurovision 2026.
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Graphics
Vizrt has launched a real-time AI keyer that separates people from live backgrounds for virtual sets, augmented reality and remote production.
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