wTVision has assembled an IBC2026 demonstration that connects several parts of its graphics and channel-production portfolio. The aim is to show editorial preparation, on-air rendering, mapping, playout and audience-facing augmented reality as one operational chain.
Studio CG acts as the newsroom control layer, allowing journalists and producers to browse templates, add data and prepare graphics. wMaps supplies geographic storytelling, while ChannelMaker automates conventional and vertical channels and manages secondary events across live, cloud and multi-channel operations.
For studio output, wGWall and wVSet connect LED-wall graphics, virtual sets and augmented reality. HoloGfx extends the output to smartphones, where viewers can interact with 3D content and cast the experience to a television. The company will also present technical-paper work on video-only camera pose estimation and venue-aware AI for live sports graphics.
The integrated demonstration is broader than a single product launch, so the main technical question is whether metadata, timing and control remain coherent across each boundary. wTVision has not published interface specifications, supported newsroom systems or production benchmarks for the complete chain.