The 2026 Esports World Cup in Paris ran eight broadcast stages for seven weeks and delivered coverage in 35 languages. Its communications system combined five Riedel Artist-1024 frames, 341 Bolero beltpacks, 79 antennas and 330 SmartPanels.

Operating 341 wireless beltpacks in one enclosed venue required dedicated RF planning, Bolero Frequency Scanner tools and additional spectrum coordinated with the French frequency authority. Seven scanner antennas monitored the environment continuously across the 45,000-square-metre site.

Gravity Media deployed more than 140 MediorNet MicroN UHD units around the stages and production areas, carrying signals from more than 300 cameras plus gameplay and graphics sources. A central MediorNet core joined the distributed nodes.

The published figures demonstrate unusual density, but do not provide drop-out statistics, latency, spectrum allocation or redundancy events. Those measurements would show how much engineering margin remained and how transferable the design is to other countries and venues.